The Fortress of Zhon

Goings On in Maw

Crusaders find each other and a new adventure begins

The Adventure Began:

What Happened in Maw…

Maw proved to be flooded with crusaders and travelers all vying for passage to Creon. Some with motivations more inclined towards personal gain.

In Maw the adventuring company met up eventually at the Lord’s Boot Inn. Despite clear differences in agendas, the company banded together when confronted with the large number of thuggish crusaders prior to their meeting with Algernon.

Algernon:

Somewhat different than any had expected, this head of the seedy underworld of Maw was all smiles and help, though his true motivations remain hidden from the group. In fact, despite Cade being caught stealing from his office, Algernon maintained a beneficent tone with the group.

Difference of Opinion:

When confronted with the opportunity to fight for passage aboard a vessel bound for Creon Taklinn’s defiant pacifism prevented the group from quickly attaining passage. Taklinn and Cade headed towards the wharf to see if they could sign on with another crusading party. There they ran into a mysterious man who offered them helpful insight into the situation before disappearing into the crowd. Despite this advice the continued to the wharf where they met several crusaders bound for ships headed to Creon. No one was willing to take them aboard, and in fact, the procession was heavily guarded and attended as Anor Londo had only recently been liberated. Unable to find a peaceful (or profitable) solution to the problem Cade and Taklinn headed back to deal with the Algernon and the remainder of their companions.

Battle in The Arena

The Proving Grounds lived up to their name. Heike especially proved himself capableof deadly force. Despite a valiant effort though, Rahm fell on the field of the proving ground. But, thanks a timely intervention by Taklinn, he did not lose his life. Indeed, Taklinn moved quickly to any fallen fighter healing their wounds and bringing them back from the brink of death regardless of their attitude towards him and his party. In fact, many on his side became cross with Taklinn in his personal crusade to prevent death. Yet, despite this disagreement the party triumphed and earned their passage to Creon.

Life at Sea

Though initially promised a speedy journey to the land of adventure, the trek to Creon took far longer with time passing on without end. The days were spent in contemplation, mild training and an occasional attempt by Taklinn to nurture his much younger compatriots and teach them the ways of the light, not always with positive results.

The days passed in this monotonous routine until tensions grew slightly heated. No one could be blamed, though, as the journey dragged on without end.

Without warning a storm stuck the ship. Waves crashed over the sides and splintered the vessel to shrapnel. The crew quickly abandoned ship while the intrepid adventurer’s clung together for life and safety.

An Alien Shore

Despite the onslaught of the storm the entire party survived as one by one they emerged from the wreckage of the ship, or as in Brother Taklinn’s case, suspended by his britches to a low hanging branch. Together, they bound their wounds, searched for survivors, scavenged and laid rest to the dead.

Davlin lead the party into a clearing in the woods where they found shelter and rest. Or so they had thought.

A Disturbance in The Night

During the dark hours of night a young woman, wounded and terrified emerged from the underbrush. She only uttered “run” before heading back into the cover of the trees. As Davlin began to wake the party a horde of Goblins burst through the treeline weapons in hand. The brave companions made ready to do battle until it became abundantly obvious that this was not a handful, but a full legion of Goblins spurred on by an Orc chieftain. The party fled into the trees, dodging arrows and praying that dawn and the end of the forest might bring some safety.

Hallowed Deliverance

As the party emerged from the forest, the sight of wide open plains ringed by the great forest promised no respite and no cover. Yet, as the party wheeled to come to grips with the enemy, from the crest of a distant hill, a beacon brightly spilled onto the battlefield. A company of knights and horseman rode into the fray, slaughtering the Goblins and laying waste to their ranks. None were left alive and as your were about to thank and greet your heroes they laid their weapons at your throats and demanded surrender. Lord Ozric of the Lightbringers commanded this group of men. They laid heavy charges at your feet and had even arrested the frightened woman. They welcomed you to the land of Rhun and now lead you back to their fort. Though unbeknownst to them, Cade managed to slip a dagger past the guards.

Will you escape?

OR

Face your charges in the Court of Rhun?

Comments

+1

Goings On in Maw
 

By the by, I’m on to your Dark Souls scheming! (But that’s ok because I love that game.)

Goings On in Maw
 

Haha, I was curious when someone would start to catch on. I freaking love that game and that it is rewarding and difficult. I am hoping to incorporate some of the themes and adventures that are found within it without straight off ripping it off.

Goings On in Maw
 

Did you finish the game or puss out like a big ol’ puss?

Goings On in Maw
 

I am on the very last boss. But I haven’t wanted to beat it yet because I wanted to try some things out at low level. My initial character was a Dex focused fighter, and I ground his levels out to about 100+. My second character that I kind of want to beat the game with, is a faith focused mauler with a holy zweihander. Though playing it without summoning means grinding levels to competently face bosses.

Goings On in Maw
 

I only summoned help on just a couple of bosses. I played both Demon’s/Dark Souls as a Ranger with a super bow, and that’s how I like it. I ended up getting a pretty rare sword drop from one of the dudes right passed where you fight the first bull boss (in that alley before you meet the first smithy), and it had super duper piercing damage and range. It was a fencing sword, so it kept my whole gear set light.

There are people who have beat the game on soul level 1, so you don’t have to grind, you just have to be RIDICULOUSLY GOOD at dodging.

Goings On in Maw
 

I have seen those level one playthroughs and speed runs, which is why I wanted to go back. I also wanted the option to play through as a faith based build and it’s been a lot of fun being a sunbro. The only challenge is keeping equipment load below 25%

Goings On in Maw
Lord_Ozric Lord_Ozric

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.