Rahm the Swift

Human Monk


Name: Rahm the Swift
Level 3 Monk/ Level 3 Rogue
HP: 45
AC: 15

Align: Lawful Neutral
Race: Human
Class: Monk
Gender: Male
Background: Bounty Hunter
Eyes: Green
Hair: Brown
Height: 5’6”
Weight: 180lbs

STR: 9 (-1)
DEX: 16 (3)
CON: 14 (
INT: 11 (0)
WIS: 15 (
CHA: 13 (+1)

Speed: 30 ft
Hit Dice: 1d8
Initiative: +2
Vision: Excellent
Size: Medium Lean


- Ability Score Adjustment: Starting ability scores each increase by 1
- Size: Medium
- Speed: 30ft
- Language: Common in addition to a number of other languages equal to INT modifier

-Monk: +2 Acrobatics
-Rogue: +5 to Athletics, Stealth, Insight, Search

-Hit Dice: 1d8 per monk level
-Hit Dice: 1d6 per Rogue level
-Hit Points: 1d8 (or 5) + CON modifier per monk level gained
Hit Points: 1d6 (or 4) + CON modifier per rogue level gained

Current List of Spells and Actions
- Flurry of Blows – You can make unarmed strikes with supernatural speed. When you make an attack with your unarmed strike on your turn, you can spend 1 ki point to make 1 additional unarmed attack as part of the same action. You can decide to use this after seeing the result of the previous attack.
– Slow Fall: When taking fall damage, you can use your reaction to reduce the amount of damage to an amount equal to the monk level. Using your ki multiplies that by 5.
- Step of the Wind: Spend 1 ki to increase speed by 15 until end of turn. Lvl 8+ grants vertical surfaces and liquid walking

- Wind Riposte (air) – When you are hit by a melee attack, you can use your reaction to spend 1 ki point to batter your attacker with wind. Unless the attacker succeeds on a Strength saving throw, you push it up to 15 ft away.

- Sneak Attack – When you attack a creature and hit, you can deal extra damage against it or if another enemy of the target is within 5 ft of it and that enemy is able to take actions. Extra damage is determined by rogue level noted in column

- Cunning Action: You can take a second action on each of your turns, can be used to only to disengage, hide, or hustle

- Assassinate: You are at your deadliest when you get the drop on your enemies. After initiative is rolled for a combat, you have advantage on attacks against any creature that has not yet taken a turn in the combat. In addition, if you attack and hit a creature that is surprised, you score a critical hit against that creature. If you use Sneak Attack on such a critical hit, instead of rolling for your Sneak Attack damage, use the maximum result for each Sneak Attack die.


Born the 9th child to an impoverished farmer, he was sold to a guild of mercenaries to lessen the burden on his family. Trained to kill, steal, and spy on command he eventually bought his freedom, but having no other skillset he remained with his brothers. He lived his days following orders, never giving a second thought to the consequences of his actions, until his assignment to steal a scroll from the Monastery of the Four Winds. Being wholly and utterly defeated the head monk Master Upali spared his life in exchange for his servitude. Under the tutelage of Master Upali he shed his old self to become Rahm the Swift. Earning the right to call himself a Monk of the Four Winds he began his scribe apprenticeship under the Master. Time passed and his knowledge and skills grew. The alarm bells woke him from a deep sleep. Running to receive his orders, he arrives at his master’s quarters in time to see a dark shadow slip from the window and down the mountain side.

The raspy voice of Master Upali broke Rahm from his stupor, “He…took it…he stole our…” and the light has gone from his eyes. Making a silent vow, Rahm prepares himself to leave for the first time since his arrival.

“And where are you going?,” Master Pyshee scathingly questioned. Pyshee did not like Rahm. Constantly judging him to harsh, pushing him to breaking points, telling him he didn’t deserve to be there. And with Master Upali dead, Pyshee was now head monk. Rahm knew instinctively where this conversation would lead.

“To avenge my Master and retrieve what was taken from us,” he replied with a calm demeanor.

“Walk out those gates and you shall never return!”

With cold fire burning in his eyes Rahm turned his back on his new life and struck out to finally create one for himself.

It’s been several years since that night. The path has been long with a myriad of experiences. Meeting new people, making new alliances, finding old contacts and balancing old habits and temptations with new morals and self guidelines. Since then Rahm has traveled the country side following up on leads to his master’s killer and righting wrongs done as a bounty hunter for local law enforcement as well as searching for hidden knowledge int he world as Master Upali taught him.

At a drop point in Maw, a former colleague has given Rahm information regarding new knowledge and hidden scrolls in the land of Creon. A land rumored to be filled with treasures from the past. And where his master’s killer is headed.

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Rahm the Swift

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